
The Witcher's universe is a welcome alternative to typical heroic fantasy, where everything is bright and colourful, people are happy and every bad character has to lose because that's just the way it is. Will Rise of the White Wolf retain this sinister and morally ambiguous tone, or will it be brightened somewhat for the console audience? Badowski: The one thing we're not going to mess with is the game's story, and by extension, the game world. But he's not your typical hero, and the world he inhabits is thematically darker than that of many games in the genre. IGN: The Witcher follows the story of Geralt, a specially-trained monster hunter who is skilled in combat and the use of magic. The+Witcher's+interface+has+been+completely+redisigned+to+keep+the+action+flowing. Fortunately there are a lot of buttons on the controllers, so you'll be able to do almost anything on the fly. Everything there will be intuitive and easily accessible. Rise of the White Wolf will have a brand new interface to make up for the lack of a keyboard and mouse… but that doesn't mean we're about to dumb down the experience. We want to bring gamers one of the deepest role-playing games they've played, but we've redesigned most of the gameplay to keep the action flowing, too. It's not just about using the pad as a controller… but about delivering a game that makes the best use of the tools available to the player. We realize that PCs and consoles are very different, each with their own strengths and limitations. So we need to make sure Rise of the White Wolf stacks up against the best RPGs this year, too. From a marketing standpoint it was always going to be a challenge to say, "here's a game that shipped on PC in 2007" and to get people excited about it all over again two years later. It would have been a lot easier to do a straight-up port, but anyone familiar with our company knows we generally don't take the easiest route.

It has practically involved us building the game from scratch, with a massive list of new features, changes and improvements. We're avoiding it altogether because we think this project is much more than just bringing the game to a new platform. Why tackle such a task rather than simply move your code from one platform to another? Adam Badowski: Yeah, "port" is such an ugly word.

IGN: We're used to seeing successful PC RPGs ported over to consoles, but CDProjekt Red and Atari are doing something a bit different with The Witcher: Rise of the White Wolf by essentially rebuilding the game from the ground up for Xbox 360 and PlayStation 3.
